NeKernel dev
Loading...
Searching...
No Matches
CoreGfx.h File Reference

Go to the source code of this file.

Namespaces

namespace  FB

Macros

#define cg_init()
#define cg_color(R, G, B)
#define cg_get_clear_clr()
#define cg_clear()
#define FBDrawBitMapInRegionA(reg_ptr, height, width, base_x, base_y)
#define FBDrawBitMapInRegion(reg_ptr, height, width, base_x, base_y)
#define FBDrawBitMapInRegionToRgn(_Rgn, reg_ptr, height, width, base_x, base_y)
#define FBClearRegion(height, width, base_x, base_y)
#define FBDrawInRegion(clr, height, width, base_x, base_y)
#define FBDrawInRegionToRgn(_Rgn, clr, height, width, base_x, base_y)
#define FBDrawInRegionA(clr, height, width, base_x, base_y)
#define FBDrawBitMapInRegionA(reg_ptr, height, width, base_x, base_y)
#define FBDrawBitMapInRegion(reg_ptr, height, width, base_x, base_y)
#define FBDrawBitMapInRegionToRgn(_Rgn, reg_ptr, height, width, base_x, base_y)
#define FBClearRegion(height, width, base_x, base_y)
#define FBDrawInRegion(clr, height, width, base_x, base_y)
#define FBDrawInRegionToRgn(_Rgn, clr, height, width, base_x, base_y)
#define FBDrawInRegionA(clr, height, width, base_x, base_y)

Functions

Void FB::cg_clear_video ()

Macro Definition Documentation

◆ cg_clear

#define cg_clear ( )
Value:
kCGCursor = 0UL

◆ cg_color

#define cg_color ( R,
G,
B )
Value:
RGB(R, G, B)
#define RGB(R, G, B)

◆ cg_get_clear_clr

#define cg_get_clear_clr ( )
Value:
RGB(0, 0, 0x80)

◆ cg_init

#define cg_init ( )
Value:
Kernel::UInt32 kCGCursor = 0
__UINT32_TYPE__ UInt32
Definition Config.h:44

◆ FBClearRegion [1/2]

#define FBClearRegion ( height,
width,
base_x,
base_y )

◆ FBClearRegion [2/2]

#define FBClearRegion ( height,
width,
base_x,
base_y )

◆ FBDrawBitMapInRegion [1/2]

#define FBDrawBitMapInRegion ( reg_ptr,
height,
width,
base_x,
base_y )

◆ FBDrawBitMapInRegion [2/2]

#define FBDrawBitMapInRegion ( reg_ptr,
height,
width,
base_x,
base_y )

◆ FBDrawBitMapInRegionA [1/2]

#define FBDrawBitMapInRegionA ( reg_ptr,
height,
width,
base_x,
base_y )

◆ FBDrawBitMapInRegionA [2/2]

#define FBDrawBitMapInRegionA ( reg_ptr,
height,
width,
base_x,
base_y )

◆ FBDrawBitMapInRegionToRgn [1/2]

#define FBDrawBitMapInRegionToRgn ( _Rgn,
reg_ptr,
height,
width,
base_x,
base_y )

◆ FBDrawBitMapInRegionToRgn [2/2]

#define FBDrawBitMapInRegionToRgn ( _Rgn,
reg_ptr,
height,
width,
base_x,
base_y )

◆ FBDrawInRegion [1/2]

#define FBDrawInRegion ( clr,
height,
width,
base_x,
base_y )

◆ FBDrawInRegion [2/2]

#define FBDrawInRegion ( clr,
height,
width,
base_x,
base_y )

◆ FBDrawInRegionA [1/2]

#define FBDrawInRegionA ( clr,
height,
width,
base_x,
base_y )

◆ FBDrawInRegionA [2/2]

#define FBDrawInRegionA ( clr,
height,
width,
base_x,
base_y )

◆ FBDrawInRegionToRgn [1/2]

#define FBDrawInRegionToRgn ( _Rgn,
clr,
height,
width,
base_x,
base_y )

◆ FBDrawInRegionToRgn [2/2]

#define FBDrawInRegionToRgn ( _Rgn,
clr,
height,
width,
base_x,
base_y )