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lodepng.h
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1/*
2LodePNG version 20221108
3
4Copyright (c) 2005-2022 Lode Vandevenne
5
6This software is provided 'as-is', without any express or implied
7warranty. In no event will the authors be held liable for any damages
8arising from the use of this software.
9
10Permission is granted to anyone to use this software for any purpose,
11including commercial applications, and to alter it and redistribute it
12freely, subject to the following restrictions:
13
14 1. The origin of this software must not be misrepresented; you must not
15 claim that you wrote the original software. If you use this software
16 in a product, an acknowledgment in the product documentation would be
17 appreciated but is not required.
18
19 2. Altered source versions must be plainly marked as such, and must not be
20 misrepresented as being the original software.
21
22 3. This notice may not be removed or altered from any source
23 distribution.
24*/
25
26#ifndef LODEPNG_H
27#define LODEPNG_H
28
29#include <string.h> /*for size_t*/
30
31extern const char* LODEPNG_VERSION_STRING;
32
33/*
34The following #defines are used to create code sections. They can be disabled
35to disable code sections, which can give faster compile time and smaller binary.
36The "NO_COMPILE" defines are designed to be used to pass as defines to the
37compiler command to disable them without modifying this header, e.g.
38-DLODEPNG_NO_COMPILE_ZLIB for gcc or clang.
39*/
40/*deflate & zlib. If disabled, you must specify alternative zlib functions in
41the custom_zlib field of the compress and decompress settings*/
42#ifndef LODEPNG_NO_COMPILE_ZLIB
43/*pass -DLODEPNG_NO_COMPILE_ZLIB to the compiler to disable this, or comment out LODEPNG_COMPILE_ZLIB below*/
44#define LODEPNG_COMPILE_ZLIB
45#endif
46
47/*png encoder and png decoder*/
48#ifndef LODEPNG_NO_COMPILE_PNG
49/*pass -DLODEPNG_NO_COMPILE_PNG to the compiler to disable this, or comment out LODEPNG_COMPILE_PNG below*/
50#define LODEPNG_COMPILE_PNG
51#endif
52
53/*deflate&zlib decoder and png decoder*/
54#ifndef LODEPNG_NO_COMPILE_DECODER
55/*pass -DLODEPNG_NO_COMPILE_DECODER to the compiler to disable this, or comment out LODEPNG_COMPILE_DECODER below*/
56#define LODEPNG_COMPILE_DECODER
57#endif
58
59/*deflate&zlib encoder and png encoder*/
60#ifndef LODEPNG_NO_COMPILE_ENCODER
61/*pass -DLODEPNG_NO_COMPILE_ENCODER to the compiler to disable this, or comment out LODEPNG_COMPILE_ENCODER below*/
62#define LODEPNG_COMPILE_ENCODER
63#endif
64
65/*the optional built in harddisk file loading and saving functions*/
66#ifndef LODEPNG_NO_COMPILE_DISK
67/*pass -DLODEPNG_NO_COMPILE_DISK to the compiler to disable this, or comment out LODEPNG_COMPILE_DISK below*/
68#define LODEPNG_COMPILE_DISK
69#endif
70
71/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
72#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
73/*pass -DLODEPNG_NO_COMPILE_ANCILLARY_CHUNKS to the compiler to disable this,
74or comment out LODEPNG_COMPILE_ANCILLARY_CHUNKS below*/
75#define LODEPNG_COMPILE_ANCILLARY_CHUNKS
76#endif
77
78/*ability to convert error numerical codes to English text string*/
79#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
80/*pass -DLODEPNG_NO_COMPILE_ERROR_TEXT to the compiler to disable this,
81or comment out LODEPNG_COMPILE_ERROR_TEXT below*/
82#define LODEPNG_COMPILE_ERROR_TEXT
83#endif
84
85/*Compile the default allocators (C's free, malloc and realloc). If you disable this,
86you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
87source files with custom allocators.*/
88#ifndef LODEPNG_NO_COMPILE_ALLOCATORS
89/*pass -DLODEPNG_NO_COMPILE_ALLOCATORS to the compiler to disable the built-in ones,
90or comment out LODEPNG_COMPILE_ALLOCATORS below*/
91#define LODEPNG_COMPILE_ALLOCATORS
92#endif
93
94/*Disable built-in CRC function, in that case a custom implementation of
95lodepng_crc32 must be defined externally so that it can be linked in.*/
96#ifndef LODEPNG_NO_COMPILE_CRC
97/*pass -DLODEPNG_NO_COMPILE_CRC to the compiler to disable the built-in one,
98or comment out LODEPNG_COMPILE_CRC below*/
99#define LODEPNG_COMPILE_CRC
100#endif
101
102/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
103#ifdef __cplusplus
104#ifndef LODEPNG_NO_COMPILE_CPP
105/*pass -DLODEPNG_NO_COMPILE_CPP to the compiler to disable C++ (not needed if a C-only compiler),
106or comment out LODEPNG_COMPILE_CPP below*/
107#define LODEPNG_COMPILE_CPP
108#endif
109#endif
110
111#ifdef LODEPNG_COMPILE_CPP
112#include <vector>
113#include <string>
114#endif /*LODEPNG_COMPILE_CPP*/
115
116#ifdef LODEPNG_COMPILE_PNG
117/*The PNG color types (also used for raw image).*/
118typedef enum LodePNGColorType {
119 LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/
120 LCT_RGB = 2, /*RGB: 8,16 bit*/
121 LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
122 LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/
123 LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/
124 /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid
125 byte value from 0 to 255 that could be present in an invalid PNG file header. Do
126 not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use
127 the valid color type names above, or numeric values like 1 or 7 when checking for
128 particular disallowed color type byte values, or cast to integer to print it.*/
131
132#ifdef LODEPNG_COMPILE_DECODER
133/*
134Converts PNG data in memory to raw pixel data.
135out: Output parameter. Pointer to buffer that will contain the raw pixel data.
136 After decoding, its size is w * h * (bytes per pixel) bytes larger than
137 initially. Bytes per pixel depends on colortype and bitdepth.
138 Must be freed after usage with free(*out).
139 Note: for 16-bit per channel colors, uses big endian format like PNG does.
140w: Output parameter. Pointer to width of pixel data.
141h: Output parameter. Pointer to height of pixel data.
142in: Memory buffer with the PNG file.
143insize: size of the in buffer.
144colortype: the desired color type for the raw output image. See explanation on PNG color types.
145bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
146Return value: LodePNG error code (0 means no error).
147*/
148unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
149 const unsigned char* in, size_t insize,
150 LodePNGColorType colortype, unsigned bitdepth);
151
152/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
153unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
154 const unsigned char* in, size_t insize);
155
156/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
157unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
158 const unsigned char* in, size_t insize);
159
160#ifdef LODEPNG_COMPILE_DISK
161/*
162Load PNG from disk, from file with given name.
163Same as the other decode functions, but instead takes a filename as input.
164
165NOTE: Wide-character filenames are not supported, you can use an external method
166to handle such files and decode in-memory.*/
167unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
168 const char* filename,
169 LodePNGColorType colortype, unsigned bitdepth);
170
171/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.
172
173NOTE: Wide-character filenames are not supported, you can use an external method
174to handle such files and decode in-memory.*/
175unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
176 const char* filename);
177
178/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.
179
180NOTE: Wide-character filenames are not supported, you can use an external method
181to handle such files and decode in-memory.*/
182unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
183 const char* filename);
184#endif /*LODEPNG_COMPILE_DISK*/
185#endif /*LODEPNG_COMPILE_DECODER*/
186
187
188#ifdef LODEPNG_COMPILE_ENCODER
189/*
190Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
191 of the output PNG image cannot be chosen, they are automatically determined
192 by the colortype, bitdepth and content of the input pixel data.
193 Note: for 16-bit per channel colors, needs big endian format like PNG does.
194out: Output parameter. Pointer to buffer that will contain the PNG image data.
195 Must be freed after usage with free(*out).
196outsize: Output parameter. Pointer to the size in bytes of the out buffer.
197image: The raw pixel data to encode. The size of this buffer should be
198 w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
199w: width of the raw pixel data in pixels.
200h: height of the raw pixel data in pixels.
201colortype: the color type of the raw input image. See explanation on PNG color types.
202bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
203Return value: LodePNG error code (0 means no error).
204*/
205unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
206 const unsigned char* image, unsigned w, unsigned h,
207 LodePNGColorType colortype, unsigned bitdepth);
208
209/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
210unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
211 const unsigned char* image, unsigned w, unsigned h);
212
213/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
214unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
215 const unsigned char* image, unsigned w, unsigned h);
216
217#ifdef LODEPNG_COMPILE_DISK
218/*
219Converts raw pixel data into a PNG file on disk.
220Same as the other encode functions, but instead takes a filename as output.
221
222NOTE: This overwrites existing files without warning!
223
224NOTE: Wide-character filenames are not supported, you can use an external method
225to handle such files and encode in-memory.*/
226unsigned lodepng_encode_file(const char* filename,
227 const unsigned char* image, unsigned w, unsigned h,
228 LodePNGColorType colortype, unsigned bitdepth);
229
230/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.
231
232NOTE: Wide-character filenames are not supported, you can use an external method
233to handle such files and encode in-memory.*/
234unsigned lodepng_encode32_file(const char* filename,
235 const unsigned char* image, unsigned w, unsigned h);
236
237/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.
238
239NOTE: Wide-character filenames are not supported, you can use an external method
240to handle such files and encode in-memory.*/
241unsigned lodepng_encode24_file(const char* filename,
242 const unsigned char* image, unsigned w, unsigned h);
243#endif /*LODEPNG_COMPILE_DISK*/
244#endif /*LODEPNG_COMPILE_ENCODER*/
245
246
247#ifdef LODEPNG_COMPILE_CPP
248namespace lodepng {
249#ifdef LODEPNG_COMPILE_DECODER
250/*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
251is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
252unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
253 const unsigned char* in, size_t insize,
254 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
255unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
256 const std::vector<unsigned char>& in,
257 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
258#ifdef LODEPNG_COMPILE_DISK
259/*
260Converts PNG file from disk to raw pixel data in memory.
261Same as the other decode functions, but instead takes a filename as input.
262
263NOTE: Wide-character filenames are not supported, you can use an external method
264to handle such files and decode in-memory.
265*/
266unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
267 const std::string& filename,
268 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
269#endif /* LODEPNG_COMPILE_DISK */
270#endif /* LODEPNG_COMPILE_DECODER */
271
272#ifdef LODEPNG_COMPILE_ENCODER
273/*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
274is that of the raw input data. The output PNG color type will be auto chosen.*/
275unsigned encode(std::vector<unsigned char>& out,
276 const unsigned char* in, unsigned w, unsigned h,
277 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
278unsigned encode(std::vector<unsigned char>& out,
279 const std::vector<unsigned char>& in, unsigned w, unsigned h,
280 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
281#ifdef LODEPNG_COMPILE_DISK
282/*
283Converts 32-bit RGBA raw pixel data into a PNG file on disk.
284Same as the other encode functions, but instead takes a filename as output.
285
286NOTE: This overwrites existing files without warning!
287
288NOTE: Wide-character filenames are not supported, you can use an external method
289to handle such files and decode in-memory.
290*/
291unsigned encode(const std::string& filename,
292 const unsigned char* in, unsigned w, unsigned h,
293 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
294unsigned encode(const std::string& filename,
295 const std::vector<unsigned char>& in, unsigned w, unsigned h,
296 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
297#endif /* LODEPNG_COMPILE_DISK */
298#endif /* LODEPNG_COMPILE_ENCODER */
299} /* namespace lodepng */
300#endif /*LODEPNG_COMPILE_CPP*/
301#endif /*LODEPNG_COMPILE_PNG*/
302
303#ifdef LODEPNG_COMPILE_ERROR_TEXT
304/*Returns an English description of the numerical error code.*/
305const char* lodepng_error_text(unsigned code);
306#endif /*LODEPNG_COMPILE_ERROR_TEXT*/
307
308#ifdef LODEPNG_COMPILE_DECODER
309/*Settings for zlib decompression*/
312 /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */
313 unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
314 unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/
315
316 /*Maximum decompressed size, beyond this the decoder may (and is encouraged to) stop decoding,
317 return an error, output a data size > max_output_size and all the data up to that point. This is
318 not hard limit nor a guarantee, but can prevent excessive memory usage. This setting is
319 ignored by the PNG decoder, but is used by the deflate/zlib decoder and can be used by custom ones.
320 Set to 0 to impose no limit (the default).*/
322
323 /*use custom zlib decoder instead of built in one (default: null).
324 Should return 0 if success, any non-0 if error (numeric value not exposed).*/
325 unsigned (*custom_zlib)(unsigned char**, size_t*,
326 const unsigned char*, size_t,
328 /*use custom deflate decoder instead of built in one (default: null)
329 if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate).
330 Should return 0 if success, any non-0 if error (numeric value not exposed).*/
331 unsigned (*custom_inflate)(unsigned char**, size_t*,
332 const unsigned char*, size_t,
334
335 const void* custom_context; /*optional custom settings for custom functions*/
336};
337
340#endif /*LODEPNG_COMPILE_DECODER*/
341
342#ifdef LODEPNG_COMPILE_ENCODER
343/*
344Settings for zlib compression. Tweaking these settings tweaks the balance
345between speed and compression ratio.
346*/
348struct LodePNGCompressSettings /*deflate = compress*/ {
349 /*LZ77 related settings*/
350 unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
351 unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
352 unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
353 unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
354 unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
355 unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
356
357 /*use custom zlib encoder instead of built in one (default: null)*/
358 unsigned (*custom_zlib)(unsigned char**, size_t*,
359 const unsigned char*, size_t,
361 /*use custom deflate encoder instead of built in one (default: null)
362 if custom_zlib is used, custom_deflate is ignored since only the built in
363 zlib function will call custom_deflate*/
364 unsigned (*custom_deflate)(unsigned char**, size_t*,
365 const unsigned char*, size_t,
367
368 const void* custom_context; /*optional custom settings for custom functions*/
369};
370
373#endif /*LODEPNG_COMPILE_ENCODER*/
374
375#ifdef LODEPNG_COMPILE_PNG
376/*
377Color mode of an image. Contains all information required to decode the pixel
378bits to RGBA colors. This information is the same as used in the PNG file
379format, and is used both for PNG and raw image data in LodePNG.
380*/
381typedef struct LodePNGColorMode {
382 /*header (IHDR)*/
383 LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
384 unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
385
386 /*
387 palette (PLTE and tRNS)
388
389 Dynamically allocated with the colors of the palette, including alpha.
390 This field may not be allocated directly, use lodepng_color_mode_init first,
391 then lodepng_palette_add per color to correctly initialize it (to ensure size
392 of exactly 1024 bytes).
393
394 The alpha channels must be set as well, set them to 255 for opaque images.
395
396 When decoding, with the default settings you can ignore this palette, since
397 LodePNG already fills the palette colors in the pixels of the raw RGBA output,
398 but when decoding to the original PNG color mode it is needed to reconstruct
399 the colors.
400
401 The palette is only supported for color type 3.
402 */
403 unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/
404 size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/
405
406 /*
407 transparent color key (tRNS)
408
409 This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
410 For grayscale PNGs, r, g and b will all 3 be set to the same.
411
412 When decoding, by default you can ignore this information, since LodePNG sets
413 pixels with this key to transparent already in the raw RGBA output.
414
415 The color key is only supported for color types 0 and 2.
416 */
417 unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
418 unsigned key_r; /*red/grayscale component of color key*/
419 unsigned key_g; /*green component of color key*/
420 unsigned key_b; /*blue component of color key*/
422
423/*init, cleanup and copy functions to use with this struct*/
426/*return value is error code (0 means no error)*/
428/* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */
429LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth);
430
432/*add 1 color to the palette*/
434 unsigned char r, unsigned char g, unsigned char b, unsigned char a);
435
436/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
437unsigned lodepng_get_bpp(const LodePNGColorMode* info);
438/*get the amount of color channels used, based on colortype in the struct.
439If a palette is used, it counts as 1 channel.*/
440unsigned lodepng_get_channels(const LodePNGColorMode* info);
441/*is it a grayscale type? (only colortype 0 or 4)*/
442unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
443/*has it got an alpha channel? (only colortype 2 or 6)*/
444unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
445/*has it got a palette? (only colortype 3)*/
446unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
447/*only returns true if there is a palette and there is a value in the palette with alpha < 255.
448Loops through the palette to check this.*/
449unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
450/*
451Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
452Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
453Returns false if the image can only have opaque pixels.
454In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
455or if "key_defined" is true.
456*/
457unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
458/*Returns the byte size of a raw image buffer with given width, height and color mode*/
459size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
460
461#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
462/*The information of a Time chunk in PNG.*/
463typedef struct LodePNGTime {
464 unsigned year; /*2 bytes used (0-65535)*/
465 unsigned month; /*1-12*/
466 unsigned day; /*1-31*/
467 unsigned hour; /*0-23*/
468 unsigned minute; /*0-59*/
469 unsigned second; /*0-60 (to allow for leap seconds)*/
471#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
472
473/*Information about the PNG image, except pixels, width and height.*/
474typedef struct LodePNGInfo {
475 /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
476 unsigned compression_method;/*compression method of the original file. Always 0.*/
477 unsigned filter_method; /*filter method of the original file*/
478 unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/
479 LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
480
481#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
482 /*
483 Suggested background color chunk (bKGD)
484
485 This uses the same color mode and bit depth as the PNG (except no alpha channel),
486 with values truncated to the bit depth in the unsigned integer.
487
488 For grayscale and palette PNGs, the value is stored in background_r. The values
489 in background_g and background_b are then unused. The decoder will set them
490 equal to background_r, the encoder ignores them in this case.
491
492 When decoding, you may get these in a different color mode than the one you requested
493 for the raw pixels: the colortype and bitdepth defined by info_png.color, that is the
494 ones defined in the header of the PNG image, are used.
495
496 When encoding with auto_convert, you must use the color model defined in info_png.color for
497 these values. The encoder normally ignores info_png.color when auto_convert is on, but will
498 use it to interpret these values (and convert copies of them to its chosen color model).
499
500 When encoding, avoid setting this to an expensive color, such as a non-gray value
501 when the image is gray, or the compression will be worse since it will be forced to
502 write the PNG with a more expensive color mode (when auto_convert is on).
503
504 The decoder does not use this background color to edit the color of pixels. This is a
505 completely optional metadata feature.
506 */
507 unsigned background_defined; /*is a suggested background color given?*/
508 unsigned background_r; /*red/gray/palette component of suggested background color*/
509 unsigned background_g; /*green component of suggested background color*/
510 unsigned background_b; /*blue component of suggested background color*/
511
512 /*
513 Non-international text chunks (tEXt and zTXt)
514
515 The char** arrays each contain num strings. The actual messages are in
516 text_strings, while text_keys are keywords that give a short description what
517 the actual text represents, e.g. Title, Author, Description, or anything else.
518
519 All the string fields below including strings, keys, names and language tags are null terminated.
520 The PNG specification uses null characters for the keys, names and tags, and forbids null
521 characters to appear in the main text which is why we can use null termination everywhere here.
522
523 A keyword is minimum 1 character and maximum 79 characters long (plus the
524 additional null terminator). It's discouraged to use a single line length
525 longer than 79 characters for texts.
526
527 Don't allocate these text buffers yourself. Use the init/cleanup functions
528 correctly and use lodepng_add_text and lodepng_clear_text.
529
530 Standard text chunk keywords and strings are encoded using Latin-1.
531 */
532 size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
533 char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
534 char** text_strings; /*the actual text*/
535
536 /*
537 International text chunks (iTXt)
538 Similar to the non-international text chunks, but with additional strings
539 "langtags" and "transkeys", and the following text encodings are used:
540 keys: Latin-1, langtags: ASCII, transkeys and strings: UTF-8.
541 keys must be 1-79 characters (plus the additional null terminator), the other
542 strings are any length.
543 */
544 size_t itext_num; /*the amount of international texts in this PNG*/
545 char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
546 char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
547 char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
548 char** itext_strings; /*the actual international text - UTF-8 string*/
549
550 /*time chunk (tIME)*/
551 unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
553
554 /*phys chunk (pHYs)*/
555 unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
556 unsigned phys_x; /*pixels per unit in x direction*/
557 unsigned phys_y; /*pixels per unit in y direction*/
558 unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
559
560 /*
561 Color profile related chunks: gAMA, cHRM, sRGB, iCPP, sBIT
562
563 LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color
564 profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please
565 use these values with a color management library.
566
567 See the PNG, ICC and sRGB specifications for more information about the meaning of these values.
568 */
569
570 /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */
571 unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */
572 unsigned gama_gamma; /* Gamma exponent times 100000 */
573
574 /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */
575 unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */
576 unsigned chrm_white_x; /* White Point x times 100000 */
577 unsigned chrm_white_y; /* White Point y times 100000 */
578 unsigned chrm_red_x; /* Red x times 100000 */
579 unsigned chrm_red_y; /* Red y times 100000 */
580 unsigned chrm_green_x; /* Green x times 100000 */
581 unsigned chrm_green_y; /* Green y times 100000 */
582 unsigned chrm_blue_x; /* Blue x times 100000 */
583 unsigned chrm_blue_y; /* Blue y times 100000 */
584
585 /*
586 sRGB chunk: optional. May not appear at the same time as iCCP.
587 If gAMA is also present gAMA must contain value 45455.
588 If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000.
589 */
590 unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */
591 unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */
592
593 /*
594 iCCP chunk: optional. May not appear at the same time as sRGB.
595
596 LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a
597 separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color
598 management and conversions.
599
600 For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC
601 profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and
602 enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile.
603
604 For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray
605 PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure
606 the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is
607 enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder
608 error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel
609 data if the pixels could be encoded as grayscale but the ICC profile is RGB.
610
611 To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so
612 make sure you compute it carefully to avoid the above problems.
613 */
614 unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */
615 char* iccp_name; /* Null terminated string with profile name, 1-79 bytes */
616 /*
617 The ICC profile in iccp_profile_size bytes.
618 Don't allocate this buffer yourself. Use the init/cleanup functions
619 correctly and use lodepng_set_icc and lodepng_clear_icc.
620 */
621 unsigned char* iccp_profile;
622 unsigned iccp_profile_size; /* The size of iccp_profile in bytes */
623
624 /*
625 sBIT chunk: significant bits. Optional metadata, only set this if needed.
626
627 If defined, these values give the bit depth of the original data. Since PNG only stores 1, 2, 4, 8 or 16-bit
628 per channel data, the significant bits value can be used to indicate the original encoded data has another
629 sample depth, such as 10 or 12.
630
631 Encoders using this value, when storing the pixel data, should use the most significant bits
632 of the data to store the original bits, and use a good sample depth scaling method such as
633 "left bit replication" to fill in the least significant bits, rather than fill zeroes.
634
635 Decoders using this value, if able to work with data that's e.g. 10-bit or 12-bit, should right
636 shift the data to go back to the original bit depth, but decoders are also allowed to ignore
637 sbit and work e.g. with the 8-bit or 16-bit data from the PNG directly, since thanks
638 to the encoder contract, the values encoded in PNG are in valid range for the PNG bit depth.
639
640 For grayscale images, sbit_g and sbit_b are not used, and for images that don't use color
641 type RGBA or grayscale+alpha, sbit_a is not used (it's not used even for palette images with
642 translucent palette values, or images with color key). The values that are used must be
643 greater than zero and smaller than or equal to the PNG bit depth.
644
645 The color type from the header in the PNG image defines these used and unused fields: if
646 decoding with a color mode conversion, such as always decoding to RGBA, this metadata still
647 only uses the color type of the original PNG, and may e.g. lack the alpha channel info
648 if the PNG was RGB. When encoding with auto_convert (as well as without), also always the
649 color model defined in info_png.color determines this.
650
651 NOTE: enabling sbit can hurt compression, because the encoder can then not always use
652 auto_convert to choose a more optimal color mode for the data, because the PNG format has
653 strict requirements for the allowed sbit values in combination with color modes.
654 For example, setting these fields to 10-bit will force the encoder to keep using a 16-bit per channel
655 color mode, even if the pixel data would in fact fit in a more efficient 8-bit mode.
656 */
657 unsigned sbit_defined; /*is significant bits given? if not, the values below are unused*/
658 unsigned sbit_r; /*red or gray component of significant bits*/
659 unsigned sbit_g; /*green component of significant bits*/
660 unsigned sbit_b; /*blue component of significant bits*/
661 unsigned sbit_a; /*alpha component of significant bits*/
662
663 /* End of color profile related chunks */
664
665
666 /*
667 unknown chunks: chunks not known by LodePNG, passed on byte for byte.
668
669 There are 3 buffers, one for each position in the PNG where unknown chunks can appear.
670 Each buffer contains all unknown chunks for that position consecutively.
671 The 3 positions are:
672 0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND.
673
674 For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag
675 above in here, since the encoder will blindly follow this and could then encode an invalid PNG file
676 (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use
677 this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST),
678 or any non-standard PNG chunk.
679
680 Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
681 later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
682 */
683 unsigned char* unknown_chunks_data[3];
684 size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
685#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
687
688/*init, cleanup and copy functions to use with this struct*/
691/*return value is error code (0 means no error)*/
692unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
693
694#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
695unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
696void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
697
698unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
699 const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
700void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
701
702/*replaces if exists*/
703unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size);
704void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
705#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
706
707/*
708Converts raw buffer from one color type to another color type, based on
709LodePNGColorMode structs to describe the input and output color type.
710See the reference manual at the end of this header file to see which color conversions are supported.
711return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
712The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
713of the output color type (lodepng_get_bpp).
714For < 8 bpp images, there should not be padding bits at the end of scanlines.
715For 16-bit per channel colors, uses big endian format like PNG does.
716Return value is LodePNG error code
717*/
718unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
719 const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
720 unsigned w, unsigned h);
721
722#ifdef LODEPNG_COMPILE_DECODER
723/*
724Settings for the decoder. This contains settings for the PNG and the Zlib
725decoder, but not the Info settings from the Info structs.
726*/
728 LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
729
730 /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */
731 unsigned ignore_crc; /*ignore CRC checksums*/
732 unsigned ignore_critical; /*ignore unknown critical chunks*/
733 unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/
734 /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable
735 errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some
736 strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters
737 in string keys, etc... */
738
739 unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
740
741#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
742 unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
743
744 /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
746
747 /* maximum size for decompressed text chunks. If a text chunk's text is larger than this, an error is returned,
748 unless reading text chunks is disabled or this limit is set higher or disabled. Set to 0 to allow any size.
749 By default it is a value that prevents unreasonably large strings from hogging memory. */
751
752 /* maximum size for compressed ICC chunks. If the ICC profile is larger than this, an error will be returned. Set to
753 0 to allow any size. By default this is a value that prevents ICC profiles that would be much larger than any
754 legitimate profile could be to hog memory. */
756#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
758
760#endif /*LODEPNG_COMPILE_DECODER*/
761
762#ifdef LODEPNG_COMPILE_ENCODER
763/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
765 /*every filter at zero*/
767 /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/
772 /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
774 /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
775 on the image, this is better or worse than minsum.*/
777 /*
778 Brute-force-search PNG filters by compressing each filter for each scanline.
779 Experimental, very slow, and only rarely gives better compression than MINSUM.
780 */
782 /*use predefined_filters buffer: you specify the filter type for each scanline*/
785
786/*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...),
787which helps decide which color model to use for encoding.
788Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
789typedef struct LodePNGColorStats {
790 unsigned colored; /*not grayscale*/
791 unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
792 unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
793 unsigned short key_g;
794 unsigned short key_b;
795 unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
796 unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/
797 unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/
798 unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/
799 size_t numpixels;
800
801 /*user settings for computing/using the stats*/
802 unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/
803 unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/
805
807
808/*Get a LodePNGColorStats of the image. The stats must already have been inited.
809Returns error code (e.g. alloc fail) or 0 if ok.*/
811 const unsigned char* image, unsigned w, unsigned h,
812 const LodePNGColorMode* mode_in);
813
814/*Settings for the encoder.*/
816 LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
817
818 unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
819
820 /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
821 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
822 completely follow the official PNG heuristic, filter_palette_zero must be true and
823 filter_strategy must be LFS_MINSUM*/
825 /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
826 Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
828 /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
829 the same length as the amount of scanlines in the image, and each value must <= 5. You
830 have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
831 must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
832 const unsigned char* predefined_filters;
833
834 /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
835 If colortype is 3, PLTE is always created. If color type is explicitely set
836 to a grayscale type (1 or 4), this is not done and is ignored. If enabling this,
837 a palette must be present in the info_png.
838 NOTE: enabling this may worsen compression if auto_convert is used to choose
839 optimal color mode, because it cannot use grayscale color modes in this case*/
841#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
842 /*add LodePNG identifier and version as a text chunk, for debugging*/
843 unsigned add_id;
844 /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
846#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
848
850#endif /*LODEPNG_COMPILE_ENCODER*/
851
852
853#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
854/*The settings, state and information for extended encoding and decoding.*/
855typedef struct LodePNGState {
856#ifdef LODEPNG_COMPILE_DECODER
857 LodePNGDecoderSettings decoder; /*the decoding settings*/
858#endif /*LODEPNG_COMPILE_DECODER*/
859#ifdef LODEPNG_COMPILE_ENCODER
860 LodePNGEncoderSettings encoder; /*the encoding settings*/
861#endif /*LODEPNG_COMPILE_ENCODER*/
862 LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
863 LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
864 unsigned error;
866
867/*init, cleanup and copy functions to use with this struct*/
871#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
872
873#ifdef LODEPNG_COMPILE_DECODER
874/*
875Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
876getting much more information about the PNG image and color mode.
877*/
878unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
879 LodePNGState* state,
880 const unsigned char* in, size_t insize);
881
882/*
883Read the PNG header, but not the actual data. This returns only the information
884that is in the IHDR chunk of the PNG, such as width, height and color type. The
885information is placed in the info_png field of the LodePNGState.
886*/
887unsigned lodepng_inspect(unsigned* w, unsigned* h,
888 LodePNGState* state,
889 const unsigned char* in, size_t insize);
890#endif /*LODEPNG_COMPILE_DECODER*/
891
892/*
893Reads one metadata chunk (other than IHDR, which is handled by lodepng_inspect)
894of the PNG file and outputs what it read in the state. Returns error code on failure.
895Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const
896to find the desired chunk type, and if non null use lodepng_inspect_chunk (with
897chunk_pointer - start_of_file as pos).
898Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...).
899Ignores unsupported, unknown, non-metadata or IHDR chunks (without error).
900Requirements: &in[pos] must point to start of a chunk, must use regular
901lodepng_inspect first since format of most other chunks depends on IHDR, and if
902there is a PLTE chunk, that one must be inspected before tRNS or bKGD.
903*/
904unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos,
905 const unsigned char* in, size_t insize);
906
907#ifdef LODEPNG_COMPILE_ENCODER
908/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
909unsigned lodepng_encode(unsigned char** out, size_t* outsize,
910 const unsigned char* image, unsigned w, unsigned h,
911 LodePNGState* state);
912#endif /*LODEPNG_COMPILE_ENCODER*/
913
914/*
915The lodepng_chunk functions are normally not needed, except to traverse the
916unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
917It also allows traversing the chunks of an encoded PNG file yourself.
918
919The chunk pointer always points to the beginning of the chunk itself, that is
920the first byte of the 4 length bytes.
921
922In the PNG file format, chunks have the following format:
923-4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer)
924-4 bytes chunk type (ASCII a-z,A-Z only, see below)
925-length bytes of data (may be 0 bytes if length was 0)
926-4 bytes of CRC, computed on chunk name + data
927
928The first chunk starts at the 8th byte of the PNG file, the entire rest of the file
929exists out of concatenated chunks with the above format.
930
931PNG standard chunk ASCII naming conventions:
932-First byte: uppercase = critical, lowercase = ancillary
933-Second byte: uppercase = public, lowercase = private
934-Third byte: must be uppercase
935-Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
936*/
937
938/*
939Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
940There must be at least 4 bytes to read from. If the result value is too large,
941it may be corrupt data.
942*/
943unsigned lodepng_chunk_length(const unsigned char* chunk);
944
945/*puts the 4-byte type in null terminated string*/
946void lodepng_chunk_type(char type[5], const unsigned char* chunk);
947
948/*check if the type is the given type*/
949unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
950
951/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
952unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
953
954/*0: public, 1: private (see PNG standard)*/
955unsigned char lodepng_chunk_private(const unsigned char* chunk);
956
957/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
958unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
959
960/*get pointer to the data of the chunk, where the input points to the header of the chunk*/
961unsigned char* lodepng_chunk_data(unsigned char* chunk);
962const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
963
964/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
965unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
966
967/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
968void lodepng_chunk_generate_crc(unsigned char* chunk);
969
970/*
971Iterate to next chunks, allows iterating through all chunks of the PNG file.
972Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call,
973or the 8th byte of a PNG file which always has the first chunk), or alternatively may
974point to the first byte of the PNG file (which is not a chunk but the magic header, the
975function will then skip over it and return the first real chunk).
976Will output pointer to the start of the next chunk, or at or beyond end of the file if there
977is no more chunk after this or possibly if the chunk is corrupt.
978Start this process at the 8th byte of the PNG file.
979In a non-corrupt PNG file, the last chunk should have name "IEND".
980*/
981unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end);
982const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end);
983
984/*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
985unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]);
986const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]);
987
988/*
989Appends chunk to the data in out. The given chunk should already have its chunk header.
990The out variable and outsize are updated to reflect the new reallocated buffer.
991Returns error code (0 if it went ok)
992*/
993unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk);
994
995/*
996Appends new chunk to out. The chunk to append is given by giving its length, type
997and data separately. The type is a 4-letter string.
998The out variable and outsize are updated to reflect the new reallocated buffer.
999Returne error code (0 if it went ok)
1000*/
1001unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
1002 const char* type, const unsigned char* data);
1003
1004
1005/*Calculate CRC32 of buffer*/
1006unsigned lodepng_crc32(const unsigned char* buf, size_t len);
1007#endif /*LODEPNG_COMPILE_PNG*/
1008
1009
1010#ifdef LODEPNG_COMPILE_ZLIB
1011/*
1012This zlib part can be used independently to zlib compress and decompress a
1013buffer. It cannot be used to create gzip files however, and it only supports the
1014part of zlib that is required for PNG, it does not support dictionaries.
1015*/
1016
1017#ifdef LODEPNG_COMPILE_DECODER
1018/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
1019unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
1020 const unsigned char* in, size_t insize,
1021 const LodePNGDecompressSettings* settings);
1022
1023/*
1024Decompresses Zlib data. Reallocates the out buffer and appends the data. The
1025data must be according to the zlib specification.
1026Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
1027buffer and *outsize its size in bytes. out must be freed by user after usage.
1028*/
1029unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
1030 const unsigned char* in, size_t insize,
1031 const LodePNGDecompressSettings* settings);
1032#endif /*LODEPNG_COMPILE_DECODER*/
1033
1034#ifdef LODEPNG_COMPILE_ENCODER
1035/*
1036Compresses data with Zlib. Reallocates the out buffer and appends the data.
1037Zlib adds a small header and trailer around the deflate data.
1038The data is output in the format of the zlib specification.
1039Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
1040buffer and *outsize its size in bytes. out must be freed by user after usage.
1041*/
1042unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
1043 const unsigned char* in, size_t insize,
1044 const LodePNGCompressSettings* settings);
1045
1046/*
1047Find length-limited Huffman code for given frequencies. This function is in the
1048public interface only for tests, it's used internally by lodepng_deflate.
1049*/
1050unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
1051 size_t numcodes, unsigned maxbitlen);
1052
1053/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
1054unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
1055 const unsigned char* in, size_t insize,
1056 const LodePNGCompressSettings* settings);
1057
1058#endif /*LODEPNG_COMPILE_ENCODER*/
1059#endif /*LODEPNG_COMPILE_ZLIB*/
1060
1061#ifdef LODEPNG_COMPILE_DISK
1062/*
1063Load a file from disk into buffer. The function allocates the out buffer, and
1064after usage you should free it.
1065out: output parameter, contains pointer to loaded buffer.
1066outsize: output parameter, size of the allocated out buffer
1067filename: the path to the file to load
1068return value: error code (0 means ok)
1069
1070NOTE: Wide-character filenames are not supported, you can use an external method
1071to handle such files and decode in-memory.
1072*/
1073unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
1074
1075/*
1076Save a file from buffer to disk. Warning, if it exists, this function overwrites
1077the file without warning!
1078buffer: the buffer to write
1079buffersize: size of the buffer to write
1080filename: the path to the file to save to
1081return value: error code (0 means ok)
1082
1083NOTE: Wide-character filenames are not supported, you can use an external method
1084to handle such files and encode in-memory
1085*/
1086unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
1087#endif /*LODEPNG_COMPILE_DISK*/
1088
1089#ifdef LODEPNG_COMPILE_CPP
1090/* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
1091namespace lodepng {
1092#ifdef LODEPNG_COMPILE_PNG
1093class State : public LodePNGState {
1094 public:
1095 State();
1096 State(const State& other);
1097 ~State();
1098 State& operator=(const State& other);
1099};
1100
1101#ifdef LODEPNG_COMPILE_DECODER
1102/* Same as other lodepng::decode, but using a State for more settings and information. */
1103unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
1104 State& state,
1105 const unsigned char* in, size_t insize);
1106unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
1107 State& state,
1108 const std::vector<unsigned char>& in);
1109#endif /*LODEPNG_COMPILE_DECODER*/
1110
1111#ifdef LODEPNG_COMPILE_ENCODER
1112/* Same as other lodepng::encode, but using a State for more settings and information. */
1113unsigned encode(std::vector<unsigned char>& out,
1114 const unsigned char* in, unsigned w, unsigned h,
1115 State& state);
1116unsigned encode(std::vector<unsigned char>& out,
1117 const std::vector<unsigned char>& in, unsigned w, unsigned h,
1118 State& state);
1119#endif /*LODEPNG_COMPILE_ENCODER*/
1120
1121#ifdef LODEPNG_COMPILE_DISK
1122/*
1123Load a file from disk into an std::vector.
1124return value: error code (0 means ok)
1125
1126NOTE: Wide-character filenames are not supported, you can use an external method
1127to handle such files and decode in-memory
1128*/
1129unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
1130
1131/*
1132Save the binary data in an std::vector to a file on disk. The file is overwritten
1133without warning.
1134
1135NOTE: Wide-character filenames are not supported, you can use an external method
1136to handle such files and encode in-memory
1137*/
1138unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
1139#endif /* LODEPNG_COMPILE_DISK */
1140#endif /* LODEPNG_COMPILE_PNG */
1141
1142#ifdef LODEPNG_COMPILE_ZLIB
1143#ifdef LODEPNG_COMPILE_DECODER
1144/* Zlib-decompress an unsigned char buffer */
1145unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1147
1148/* Zlib-decompress an std::vector */
1149unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1151#endif /* LODEPNG_COMPILE_DECODER */
1152
1153#ifdef LODEPNG_COMPILE_ENCODER
1154/* Zlib-compress an unsigned char buffer */
1155unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1157
1158/* Zlib-compress an std::vector */
1159unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1161#endif /* LODEPNG_COMPILE_ENCODER */
1162#endif /* LODEPNG_COMPILE_ZLIB */
1163} /* namespace lodepng */
1164#endif /*LODEPNG_COMPILE_CPP*/
1165
1166/*
1167TODO:
1168[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
1169[.] check compatibility with various compilers - done but needs to be redone for every newer version
1170[X] converting color to 16-bit per channel types
1171[X] support color profile chunk types (but never let them touch RGB values by default)
1172[ ] support all public PNG chunk types (almost done except sPLT and hIST)
1173[ ] make sure encoder generates no chunks with size > (2^31)-1
1174[ ] partial decoding (stream processing)
1175[X] let the "isFullyOpaque" function check color keys and transparent palettes too
1176[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
1177[ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58)
1178[ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
1179[ ] error messages with line numbers (and version)
1180[ ] errors in state instead of as return code?
1181[ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk
1182[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
1183[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
1184[ ] allow user to give data (void*) to custom allocator
1185[X] provide alternatives for C library functions not present on some platforms (memcpy, ...)
1186*/
1187
1188#endif /*LODEPNG_H inclusion guard*/
1189
1190/*
1191LodePNG Documentation
1192---------------------
1193
11940. table of contents
1195--------------------
1196
1197 1. about
1198 1.1. supported features
1199 1.2. features not supported
1200 2. C and C++ version
1201 3. security
1202 4. decoding
1203 5. encoding
1204 6. color conversions
1205 6.1. PNG color types
1206 6.2. color conversions
1207 6.3. padding bits
1208 6.4. A note about 16-bits per channel and endianness
1209 7. error values
1210 8. chunks and PNG editing
1211 9. compiler support
1212 10. examples
1213 10.1. decoder C++ example
1214 10.2. decoder C example
1215 11. state settings reference
1216 12. changes
1217 13. contact information
1218
1219
12201. about
1221--------
1222
1223PNG is a file format to store raster images losslessly with good compression,
1224supporting different color types and alpha channel.
1225
1226LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
1227Specification (Second Edition) - W3C Recommendation 10 November 2003.
1228
1229The specifications used are:
1230
1231*) Portable Network Graphics (PNG) Specification (Second Edition):
1232 http://www.w3.org/TR/2003/REC-PNG-20031110
1233*) RFC 1950 ZLIB Compressed Data Format version 3.3:
1234 http://www.gzip.org/zlib/rfc-zlib.html
1235*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
1236 http://www.gzip.org/zlib/rfc-deflate.html
1237
1238The most recent version of LodePNG can currently be found at
1239http://lodev.org/lodepng/
1240
1241LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
1242extra functionality.
1243
1244LodePNG exists out of two files:
1245-lodepng.h: the header file for both C and C++
1246-lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
1247
1248If you want to start using LodePNG right away without reading this doc, get the
1249examples from the LodePNG website to see how to use it in code, or check the
1250smaller examples in chapter 13 here.
1251
1252LodePNG is simple but only supports the basic requirements. To achieve
1253simplicity, the following design choices were made: There are no dependencies
1254on any external library. There are functions to decode and encode a PNG with
1255a single function call, and extended versions of these functions taking a
1256LodePNGState struct allowing to specify or get more information. By default
1257the colors of the raw image are always RGB or RGBA, no matter what color type
1258the PNG file uses. To read and write files, there are simple functions to
1259convert the files to/from buffers in memory.
1260
1261This all makes LodePNG suitable for loading textures in games, demos and small
1262programs, ... It's less suitable for full fledged image editors, loading PNGs
1263over network (it requires all the image data to be available before decoding can
1264begin), life-critical systems, ...
1265
12661.1. supported features
1267-----------------------
1268
1269The following features are supported by the decoder:
1270
1271*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
1272 or the same color type as the PNG
1273*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
1274*) Adam7 interlace and deinterlace for any color type
1275*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
1276*) support for alpha channels, including RGBA color model, translucent palettes and color keying
1277*) zlib decompression (inflate)
1278*) zlib compression (deflate)
1279*) CRC32 and ADLER32 checksums
1280*) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only,
1281 plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system.
1282*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1283*) the following chunks are supported by both encoder and decoder:
1284 IHDR: header information
1285 PLTE: color palette
1286 IDAT: pixel data
1287 IEND: the final chunk
1288 tRNS: transparency for palettized images
1289 tEXt: textual information
1290 zTXt: compressed textual information
1291 iTXt: international textual information
1292 bKGD: suggested background color
1293 pHYs: physical dimensions
1294 tIME: modification time
1295 cHRM: RGB chromaticities
1296 gAMA: RGB gamma correction
1297 iCCP: ICC color profile
1298 sRGB: rendering intent
1299 sBIT: significant bits
1300
13011.2. features not supported
1302---------------------------
1303
1304The following features are not (yet) supported:
1305
1306*) some features needed to make a conformant PNG-Editor might be still missing.
1307*) partial loading/stream processing. All data must be available and is processed in one call.
1308*) The hIST and sPLT public chunks are not (yet) supported but treated as unknown chunks
1309
1310
13112. C and C++ version
1312--------------------
1313
1314The C version uses buffers allocated with alloc that you need to free()
1315yourself. You need to use init and cleanup functions for each struct whenever
1316using a struct from the C version to avoid exploits and memory leaks.
1317
1318The C++ version has extra functions with std::vectors in the interface and the
1319lodepng::State class which is a LodePNGState with constructor and destructor.
1320
1321These files work without modification for both C and C++ compilers because all
1322the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1323ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1324
1325To use the C++ version, you need to rename the source file to lodepng.cpp
1326(instead of lodepng.c), and compile it with a C++ compiler.
1327
1328To use the C version, you need to rename the source file to lodepng.c (instead
1329of lodepng.cpp), and compile it with a C compiler.
1330
1331
13323. Security
1333-----------
1334
1335Even if carefully designed, it's always possible that LodePNG contains possible
1336exploits. If you discover one, please let me know, and it will be fixed.
1337
1338When using LodePNG, care has to be taken with the C version of LodePNG, as well
1339as the C-style structs when working with C++. The following conventions are used
1340for all C-style structs:
1341
1342-if a struct has a corresponding init function, always call the init function when making a new one
1343-if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1344-if a struct has a corresponding copy function, use the copy function instead of "=".
1345 The destination must also be inited already.
1346
1347
13484. Decoding
1349-----------
1350
1351Decoding converts a PNG compressed image to a raw pixel buffer.
1352
1353Most documentation on using the decoder is at its declarations in the header
1354above. For C, simple decoding can be done with functions such as
1355lodepng_decode32, and more advanced decoding can be done with the struct
1356LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1357various lodepng::decode functions, and lodepng::State can be used for advanced
1358features.
1359
1360When using the LodePNGState, it uses the following fields for decoding:
1361*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1362*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1363*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1364
1365LodePNGInfo info_png
1366--------------------
1367
1368After decoding, this contains extra information of the PNG image, except the actual
1369pixels, width and height because these are already gotten directly from the decoder
1370functions.
1371
1372It contains for example the original color type of the PNG image, text comments,
1373suggested background color, etc... More details about the LodePNGInfo struct are
1374at its declaration documentation.
1375
1376LodePNGColorMode info_raw
1377-------------------------
1378
1379When decoding, here you can specify which color type you want
1380the resulting raw image to be. If this is different from the colortype of the
1381PNG, then the decoder will automatically convert the result. This conversion
1382always works, except if you want it to convert a color PNG to grayscale or to
1383a palette with missing colors.
1384
1385By default, 32-bit color is used for the result.
1386
1387LodePNGDecoderSettings decoder
1388------------------------------
1389
1390The settings can be used to ignore the errors created by invalid CRC and Adler32
1391chunks, and to disable the decoding of tEXt chunks.
1392
1393There's also a setting color_convert, true by default. If false, no conversion
1394is done, the resulting data will be as it was in the PNG (after decompression)
1395and you'll have to puzzle the colors of the pixels together yourself using the
1396color type information in the LodePNGInfo.
1397
1398
13995. Encoding
1400-----------
1401
1402Encoding converts a raw pixel buffer to a PNG compressed image.
1403
1404Most documentation on using the encoder is at its declarations in the header
1405above. For C, simple encoding can be done with functions such as
1406lodepng_encode32, and more advanced decoding can be done with the struct
1407LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1408various lodepng::encode functions, and lodepng::State can be used for advanced
1409features.
1410
1411Like the decoder, the encoder can also give errors. However it gives less errors
1412since the encoder input is trusted, the decoder input (a PNG image that could
1413be forged by anyone) is not trusted.
1414
1415When using the LodePNGState, it uses the following fields for encoding:
1416*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1417*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1418*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1419
1420LodePNGInfo info_png
1421--------------------
1422
1423When encoding, you use this the opposite way as when decoding: for encoding,
1424you fill in the values you want the PNG to have before encoding. By default it's
1425not needed to specify a color type for the PNG since it's automatically chosen,
1426but it's possible to choose it yourself given the right settings.
1427
1428The encoder will not always exactly match the LodePNGInfo struct you give,
1429it tries as close as possible. Some things are ignored by the encoder. The
1430encoder uses, for example, the following settings from it when applicable:
1431colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1432background color, the interlace method, unknown chunks, ...
1433
1434When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1435If the palette contains any colors for which the alpha channel is not 255 (so
1436there are translucent colors in the palette), it'll add a tRNS chunk.
1437
1438LodePNGColorMode info_raw
1439-------------------------
1440
1441You specify the color type of the raw image that you give to the input here,
1442including a possible transparent color key and palette you happen to be using in
1443your raw image data.
1444
1445By default, 32-bit color is assumed, meaning your input has to be in RGBA
1446format with 4 bytes (unsigned chars) per pixel.
1447
1448LodePNGEncoderSettings encoder
1449------------------------------
1450
1451The following settings are supported (some are in sub-structs):
1452*) auto_convert: when this option is enabled, the encoder will
1453automatically choose the smallest possible color mode (including color key) that
1454can encode the colors of all pixels without information loss.
1455*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1456 2 = dynamic huffman tree (best compression). Should be 2 for proper
1457 compression.
1458*) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1459 true for proper compression.
1460*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1461 2048 by default, but can be set to 32768 for better, but slow, compression.
1462*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1463 chunk if force_palette is true. This can used as suggested palette to convert
1464 to by viewers that don't support more than 256 colors (if those still exist)
1465*) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1466*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1467 zTXt chunks use zlib compression on the text. This gives a smaller result on
1468 large texts but a larger result on small texts (such as a single program name).
1469 It's all tEXt or all zTXt though, there's no separate setting per text yet.
1470
1471
14726. color conversions
1473--------------------
1474
1475An important thing to note about LodePNG, is that the color type of the PNG, and
1476the color type of the raw image, are completely independent. By default, when
1477you decode a PNG, you get the result as a raw image in the color type you want,
1478no matter whether the PNG was encoded with a palette, grayscale or RGBA color.
1479And if you encode an image, by default LodePNG will automatically choose the PNG
1480color type that gives good compression based on the values of colors and amount
1481of colors in the image. It can be configured to let you control it instead as
1482well, though.
1483
1484To be able to do this, LodePNG does conversions from one color mode to another.
1485It can convert from almost any color type to any other color type, except the
1486following conversions: RGB to grayscale is not supported, and converting to a
1487palette when the palette doesn't have a required color is not supported. This is
1488not supported on purpose: this is information loss which requires a color
1489reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray
1490is easy, but there are multiple ways if you want to give some channels more
1491weight).
1492
1493By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1494color, no matter what color type the PNG has. And by default when encoding,
1495LodePNG automatically picks the best color model for the output PNG, and expects
1496the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1497the color format of the images yourself, you can skip this chapter.
1498
14996.1. PNG color types
1500--------------------
1501
1502A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1503as well as palettized color modes. After the zlib decompression and unfiltering
1504in the PNG image is done, the raw pixel data will have that color type and thus
1505a certain amount of bits per pixel. If you want the output raw image after
1506decoding to have another color type, a conversion is done by LodePNG.
1507
1508The PNG specification gives the following color types:
1509
15100: grayscale, bit depths 1, 2, 4, 8, 16
15112: RGB, bit depths 8 and 16
15123: palette, bit depths 1, 2, 4 and 8
15134: grayscale with alpha, bit depths 8 and 16
15146: RGBA, bit depths 8 and 16
1515
1516Bit depth is the amount of bits per pixel per color channel. So the total amount
1517of bits per pixel is: amount of channels * bitdepth.
1518
15196.2. color conversions
1520----------------------
1521
1522As explained in the sections about the encoder and decoder, you can specify
1523color types and bit depths in info_png and info_raw to change the default
1524behaviour.
1525
1526If, when decoding, you want the raw image to be something else than the default,
1527you need to set the color type and bit depth you want in the LodePNGColorMode,
1528or the parameters colortype and bitdepth of the simple decoding function.
1529
1530If, when encoding, you use another color type than the default in the raw input
1531image, you need to specify its color type and bit depth in the LodePNGColorMode
1532of the raw image, or use the parameters colortype and bitdepth of the simple
1533encoding function.
1534
1535If, when encoding, you don't want LodePNG to choose the output PNG color type
1536but control it yourself, you need to set auto_convert in the encoder settings
1537to false, and specify the color type you want in the LodePNGInfo of the
1538encoder (including palette: it can generate a palette if auto_convert is true,
1539otherwise not).
1540
1541If the input and output color type differ (whether user chosen or auto chosen),
1542LodePNG will do a color conversion, which follows the rules below, and may
1543sometimes result in an error.
1544
1545To avoid some confusion:
1546-the decoder converts from PNG to raw image
1547-the encoder converts from raw image to PNG
1548-the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1549-the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1550-when encoding, the color type in LodePNGInfo is ignored if auto_convert
1551 is enabled, it is automatically generated instead
1552-when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1553 PNG image, but it can be ignored since the raw image has the color type you requested instead
1554-if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1555 between the color types is done if the color types are supported. If it is not
1556 supported, an error is returned. If the types are the same, no conversion is done.
1557-even though some conversions aren't supported, LodePNG supports loading PNGs from any
1558 colortype and saving PNGs to any colortype, sometimes it just requires preparing
1559 the raw image correctly before encoding.
1560-both encoder and decoder use the same color converter.
1561
1562The function lodepng_convert does the color conversion. It is available in the
1563interface but normally isn't needed since the encoder and decoder already call
1564it.
1565
1566Non supported color conversions:
1567-color to grayscale when non-gray pixels are present: no error is thrown, but
1568the result will look ugly because only the red channel is taken (it assumes all
1569three channels are the same in this case so ignores green and blue). The reason
1570no error is given is to allow converting from three-channel grayscale images to
1571one-channel even if there are numerical imprecisions.
1572-anything to palette when the palette does not have an exact match for a from-color
1573in it: in this case an error is thrown
1574
1575Supported color conversions:
1576-anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1577-any gray or gray+alpha, to gray or gray+alpha
1578-anything to a palette, as long as the palette has the requested colors in it
1579-removing alpha channel
1580-higher to smaller bitdepth, and vice versa
1581
1582If you want no color conversion to be done (e.g. for speed or control):
1583-In the encoder, you can make it save a PNG with any color type by giving the
1584raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1585false.
1586-In the decoder, you can make it store the pixel data in the same color type
1587as the PNG has, by setting the color_convert setting to false. Settings in
1588info_raw are then ignored.
1589
15906.3. padding bits
1591-----------------
1592
1593In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1594have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1595scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1596The raw input image you give to the encoder, and the raw output image you get from the decoder
1597will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1598of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte,
1599not the first bit of a new byte.
1600
16016.4. A note about 16-bits per channel and endianness
1602----------------------------------------------------
1603
1604LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1605for any other color format. The 16-bit values are stored in big endian (most
1606significant byte first) in these arrays. This is the opposite order of the
1607little endian used by x86 CPU's.
1608
1609LodePNG always uses big endian because the PNG file format does so internally.
1610Conversions to other formats than PNG uses internally are not supported by
1611LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1612colors, the order in which you store R, G, B and A, and so on. Supporting and
1613converting to/from all that is outside the scope of LodePNG.
1614
1615This may mean that, depending on your use case, you may want to convert the big
1616endian output of LodePNG to little endian with a for loop. This is certainly not
1617always needed, many applications and libraries support big endian 16-bit colors
1618anyway, but it means you cannot simply cast the unsigned char* buffer to an
1619unsigned short* buffer on x86 CPUs.
1620
1621
16227. error values
1623---------------
1624
1625All functions in LodePNG that return an error code, return 0 if everything went
1626OK, or a non-zero code if there was an error.
1627
1628The meaning of the LodePNG error values can be retrieved with the function
1629lodepng_error_text: given the numerical error code, it returns a description
1630of the error in English as a string.
1631
1632Check the implementation of lodepng_error_text to see the meaning of each code.
1633
1634It is not recommended to use the numerical values to programmatically make
1635different decisions based on error types as the numbers are not guaranteed to
1636stay backwards compatible. They are for human consumption only. Programmatically
1637only 0 or non-0 matter.
1638
1639
16408. chunks and PNG editing
1641-------------------------
1642
1643If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1644editor that should follow the rules about handling of unknown chunks, or if your
1645program is able to read other types of chunks than the ones handled by LodePNG,
1646then that's possible with the chunk functions of LodePNG.
1647
1648A PNG chunk has the following layout:
1649
16504 bytes length
16514 bytes type name
1652length bytes data
16534 bytes CRC
1654
16558.1. iterating through chunks
1656-----------------------------
1657
1658If you have a buffer containing the PNG image data, then the first chunk (the
1659IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1660signature of the PNG and are not part of a chunk. But if you start at byte 8
1661then you have a chunk, and can check the following things of it.
1662
1663NOTE: none of these functions check for memory buffer boundaries. To avoid
1664exploits, always make sure the buffer contains all the data of the chunks.
1665When using lodepng_chunk_next, make sure the returned value is within the
1666allocated memory.
1667
1668unsigned lodepng_chunk_length(const unsigned char* chunk):
1669
1670Get the length of the chunk's data. The total chunk length is this length + 12.
1671
1672void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1673unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1674
1675Get the type of the chunk or compare if it's a certain type
1676
1677unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1678unsigned char lodepng_chunk_private(const unsigned char* chunk):
1679unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1680
1681Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1682Check if the chunk is private (public chunks are part of the standard, private ones not).
1683Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1684chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1685program doesn't handle that type of unknown chunk.
1686
1687unsigned char* lodepng_chunk_data(unsigned char* chunk):
1688const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1689
1690Get a pointer to the start of the data of the chunk.
1691
1692unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1693void lodepng_chunk_generate_crc(unsigned char* chunk):
1694
1695Check if the crc is correct or generate a correct one.
1696
1697unsigned char* lodepng_chunk_next(unsigned char* chunk):
1698const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1699
1700Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1701functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1702data available in the buffer to be able to go to the next chunk.
1703
1704unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk):
1705unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
1706 const char* type, const unsigned char* data):
1707
1708These functions are used to create new chunks that are appended to the data in *out that has
1709length *outsize. The append function appends an existing chunk to the new data. The create
1710function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1711name of the chunk.
1712
17138.2. chunks in info_png
1714-----------------------
1715
1716The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1717buffers (each with size) to contain 3 types of unknown chunks:
1718the ones that come before the PLTE chunk, the ones that come between the PLTE
1719and the IDAT chunks, and the ones that come after the IDAT chunks.
1720It's necessary to make the distinction between these 3 cases because the PNG
1721standard forces to keep the ordering of unknown chunks compared to the critical
1722chunks, but does not force any other ordering rules.
1723
1724info_png.unknown_chunks_data[0] is the chunks before PLTE
1725info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1726info_png.unknown_chunks_data[2] is the chunks after IDAT
1727
1728The chunks in these 3 buffers can be iterated through and read by using the same
1729way described in the previous subchapter.
1730
1731When using the decoder to decode a PNG, you can make it store all unknown chunks
1732if you set the option settings.remember_unknown_chunks to 1. By default, this
1733option is off (0).
1734
1735The encoder will always encode unknown chunks that are stored in the info_png.
1736If you need it to add a particular chunk that isn't known by LodePNG, you can
1737use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1738info_png.unknown_chunks_data[x].
1739
1740Chunks that are known by LodePNG should not be added in that way. E.g. to make
1741LodePNG add a bKGD chunk, set background_defined to true and add the correct
1742parameters there instead.
1743
1744
17459. compiler support
1746-------------------
1747
1748No libraries other than the current standard C library are needed to compile
1749LodePNG. For the C++ version, only the standard C++ library is needed on top.
1750Add the files lodepng.c(pp) and lodepng.h to your project, include
1751lodepng.h where needed, and your program can read/write PNG files.
1752
1753It is compatible with C90 and up, and C++03 and up.
1754
1755If performance is important, use optimization when compiling! For both the
1756encoder and decoder, this makes a large difference.
1757
1758Make sure that LodePNG is compiled with the same compiler of the same version
1759and with the same settings as the rest of the program, or the interfaces with
1760std::vectors and std::strings in C++ can be incompatible.
1761
1762CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1763
1764*) gcc and g++
1765
1766LodePNG is developed in gcc so this compiler is natively supported. It gives no
1767warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1768version 4.7.1 on Linux, 32-bit and 64-bit.
1769
1770*) Clang
1771
1772Fully supported and warning-free.
1773
1774*) Mingw
1775
1776The Mingw compiler (a port of gcc for Windows) should be fully supported by
1777LodePNG.
1778
1779*) Visual Studio and Visual C++ Express Edition
1780
1781LodePNG should be warning-free with warning level W4. Two warnings were disabled
1782with pragmas though: warning 4244 about implicit conversions, and warning 4996
1783where it wants to use a non-standard function fopen_s instead of the standard C
1784fopen.
1785
1786Visual Studio may want "stdafx.h" files to be included in each source file and
1787give an error "unexpected end of file while looking for precompiled header".
1788This is not standard C++ and will not be added to the stock LodePNG. You can
1789disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1790Precompiled Headers, and set it to Not Using Precompiled Headers there.
1791
1792NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1793VS6, are not guaranteed to work.
1794
1795*) Compilers on Macintosh
1796
1797LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1798C and C++.
1799
1800*) Other Compilers
1801
1802If you encounter problems on any compilers, feel free to let me know and I may
1803try to fix it if the compiler is modern and standards compliant.
1804
1805
180610. examples
1807------------
1808
1809This decoder example shows the most basic usage of LodePNG. More complex
1810examples can be found on the LodePNG website.
1811
1812NOTE: these examples do not support wide-character filenames, you can use an
1813external method to handle such files and encode or decode in-memory
1814
181510.1. decoder C++ example
1816-------------------------
1817
1818#include "lodepng.h"
1819#include <iostream>
1820
1821int main(int argc, char *argv[]) {
1822 const char* filename = argc > 1 ? argv[1] : "test.png";
1823
1824 //load and decode
1825 std::vector<unsigned char> image;
1826 unsigned width, height;
1827 unsigned error = lodepng::decode(image, width, height, filename);
1828
1829 //if there's an error, display it
1830 if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1831
1832 //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1833}
1834
183510.2. decoder C example
1836-----------------------
1837
1838#include "lodepng.h"
1839
1840int main(int argc, char *argv[]) {
1841 unsigned error;
1842 unsigned char* image;
1843 size_t width, height;
1844 const char* filename = argc > 1 ? argv[1] : "test.png";
1845
1846 error = lodepng_decode32_file(&image, &width, &height, filename);
1847
1848 if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1849
1850 / * use image here * /
1851
1852 free(image);
1853 return 0;
1854}
1855
185611. state settings reference
1857----------------------------
1858
1859A quick reference of some settings to set on the LodePNGState
1860
1861For decoding:
1862
1863state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1864state.decoder.zlibsettings.custom_...: use custom inflate function
1865state.decoder.ignore_crc: ignore CRC checksums
1866state.decoder.ignore_critical: ignore unknown critical chunks
1867state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors
1868state.decoder.color_convert: convert internal PNG color to chosen one
1869state.decoder.read_text_chunks: whether to read in text metadata chunks
1870state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1871state.info_raw.colortype: desired color type for decoded image
1872state.info_raw.bitdepth: desired bit depth for decoded image
1873state.info_raw....: more color settings, see struct LodePNGColorMode
1874state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
1875
1876For encoding:
1877
1878state.encoder.zlibsettings.btype: disable compression by setting it to 0
1879state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1880state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1881state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1882state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1883state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1884state.encoder.zlibsettings.custom_...: use custom deflate function
1885state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1886state.encoder.filter_palette_zero: PNG filter strategy for palette
1887state.encoder.filter_strategy: PNG filter strategy to encode with
1888state.encoder.force_palette: add palette even if not encoding to one
1889state.encoder.add_id: add LodePNG identifier and version as a text chunk
1890state.encoder.text_compression: use compressed text chunks for metadata
1891state.info_raw.colortype: color type of raw input image you provide
1892state.info_raw.bitdepth: bit depth of raw input image you provide
1893state.info_raw: more color settings, see struct LodePNGColorMode
1894state.info_png.color.colortype: desired color type if auto_convert is false
1895state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1896state.info_png.color....: more color settings, see struct LodePNGColorMode
1897state.info_png....: more PNG related settings, see struct LodePNGInfo
1898
1899
190012. changes
1901-----------
1902
1903The version number of LodePNG is the date of the change given in the format
1904yyyymmdd.
1905
1906Some changes aren't backwards compatible. Those are indicated with a (!)
1907symbol.
1908
1909Not all changes are listed here, the commit history in github lists more:
1910https://github.com/lvandeve/lodepng
1911
1912*) 13 jun 2022: added support for the sBIT chunk.
1913*) 09 jan 2022: minor decoder speed improvements.
1914*) 27 jun 2021: added warnings that file reading/writing functions don't support
1915 wide-character filenames (support for this is not planned, opening files is
1916 not the core part of PNG decoding/decoding and is platform dependent).
1917*) 17 okt 2020: prevent decoding too large text/icc chunks by default.
1918*) 06 mar 2020: simplified some of the dynamic memory allocations.
1919*) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct
1920 overflow checks.
1921*) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables.
1922*) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette
1923 if gray ICC profile) and non-ICC LodePNGColorProfile renamed to
1924 LodePNGColorStats.
1925*) 30 dec 2018: code style changes only: removed newlines before opening braces.
1926*) 10 sep 2018: added way to inspect metadata chunks without full decoding.
1927*) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use
1928 palette index in case of palette.
1929*) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This
1930 change is backwards compatible unless you relied on unknown_chunks for those.
1931*) 11 jun 2018: less restrictive check for pixel size integer overflow
1932*) 14 jan 2018: allow optionally ignoring a few more recoverable errors
1933*) 17 sep 2017: fix memory leak for some encoder input error cases
1934*) 27 nov 2016: grey+alpha auto color model detection bugfix
1935*) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
1936*) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
1937 the limits of pure C90).
1938*) 08 dec 2015: Made load_file function return error if file can't be opened.
1939*) 24 okt 2015: Bugfix with decoding to palette output.
1940*) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1941*) 24 aug 2014: Moved to github
1942*) 23 aug 2014: Reduced needless memory usage of decoder.
1943*) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1944 simplicity. Made ColorProfile public.
1945*) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1946*) 22 dec 2013: Power of two windowsize required for optimization.
1947*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1948*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1949*) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_"
1950 prefix for the custom allocators and made it possible with a new #define to
1951 use custom ones in your project without needing to change lodepng's code.
1952*) 28 jan 2013: Bugfix with color key.
1953*) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1954*) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode.
1955 (no palette). Better deflate tree encoding. New compression tweak settings.
1956 Faster color conversions while decoding. Some internal cleanups.
1957*) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1958*) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions
1959 and made it work with function pointers instead.
1960*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1961 and free functions and toggle #defines from compiler flags. Small fixes.
1962*) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible.
1963*) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed
1964 redundant C++ codec classes. Reduced amount of structs. Everything changed,
1965 but it is cleaner now imho and functionality remains the same. Also fixed
1966 several bugs and shrunk the implementation code. Made new samples.
1967*) 6 nov 2011: (!) By default, the encoder now automatically chooses the best
1968 PNG color model and bit depth, based on the amount and type of colors of the
1969 raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1970*) 9 okt 2011: simpler hash chain implementation for the encoder.
1971*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1972*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1973 A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1974 better ones (it's quite significant). A setting to do an experimental, slow,
1975 brute force search for PNG filter types is added.
1976*) 17 aug 2011: (!) changed some C zlib related function names.
1977*) 16 aug 2011: made the code less wide (max 120 characters per line).
1978*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1979*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1980*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1981 to optimize long sequences of zeros.
1982*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1983 LodePNG_InfoColor_canHaveAlpha functions for convenience.
1984*) 7 nov 2010: added LodePNG_error_text function to get error code description.
1985*) 30 okt 2010: made decoding slightly faster
1986*) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1987 Reorganized the documentation and the declaration order in the header.
1988*) 08 aug 2010: only changed some comments and external samples.
1989*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1990*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1991*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1992 read by ignoring the problem but windows apps couldn't.
1993*) 06 jun 2008: added more error checks for out of memory cases.
1994*) 26 apr 2008: added a few more checks here and there to ensure more safety.
1995*) 06 mar 2008: crash with encoding of strings fixed
1996*) 02 feb 2008: support for international text chunks added (iTXt)
1997*) 23 jan 2008: small cleanups, and #defines to divide code in sections
1998*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1999*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
2000*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
2001 Also various fixes, such as in the deflate and the padding bits code.
2002*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
2003 filtering code of encoder.
2004*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
2005 C++ wrapper around this provides an interface almost identical to before.
2006 Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
2007 are together in these files but it works both for C and C++ compilers.
2008*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
2009*) 30 aug 2007: bug fixed which makes this Borland C++ compatible
2010*) 09 aug 2007: some VS2005 warnings removed again
2011*) 21 jul 2007: deflate code placed in new namespace separate from zlib code
2012*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
2013*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
2014 invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
2015*) 02 jun 2007: made the encoder add a tag with version by default
2016*) 27 may 2007: zlib and png code separated (but still in the same file),
2017 simple encoder/decoder functions added for more simple usage cases
2018*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
2019 moved some examples from here to lodepng_examples.cpp
2020*) 12 may 2007: palette decoding bug fixed
2021*) 24 apr 2007: changed the license from BSD to the zlib license
2022*) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
2023*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
2024 palettized PNG images. Plus little interface change with palette and texts.
2025*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
2026 Fixed a bug where the end code of a block had length 0 in the Huffman tree.
2027*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
2028 and supported by the encoder, resulting in smaller PNGs at the output.
2029*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
2030*) 24 jan 2007: gave encoder an error interface. Added color conversion from any
2031 greyscale type to 8-bit greyscale with or without alpha.
2032*) 21 jan 2007: (!) Totally changed the interface. It allows more color types
2033 to convert to and is more uniform. See the manual for how it works now.
2034*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
2035 encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
2036 at last made the decoder give errors for incorrect Adler32 or Crc.
2037*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
2038*) 29 dec 2006: Added support for encoding images without alpha channel, and
2039 cleaned out code as well as making certain parts faster.
2040*) 28 dec 2006: Added "Settings" to the encoder.
2041*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
2042 Removed some code duplication in the decoder. Fixed little bug in an example.
2043*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
2044 Fixed a bug of the decoder with 16-bit per color.
2045*) 15 okt 2006: Changed documentation structure
2046*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
2047 given image buffer, however for now it's not compressed.
2048*) 08 sep 2006: (!) Changed to interface with a Decoder class
2049*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
2050 way. Renamed decodePNG to decodePNGGeneric.
2051*) 29 jul 2006: (!) Changed the interface: image info is now returned as a
2052 struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
2053*) 28 jul 2006: Cleaned the code and added new error checks.
2054 Corrected terminology "deflate" into "inflate".
2055*) 23 jun 2006: Added SDL example in the documentation in the header, this
2056 example allows easy debugging by displaying the PNG and its transparency.
2057*) 22 jun 2006: (!) Changed way to obtain error value. Added
2058 loadFile function for convenience. Made decodePNG32 faster.
2059*) 21 jun 2006: (!) Changed type of info vector to unsigned.
2060 Changed position of palette in info vector. Fixed an important bug that
2061 happened on PNGs with an uncompressed block.
2062*) 16 jun 2006: Internally changed unsigned into unsigned where
2063 needed, and performed some optimizations.
2064*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
2065 in LodePNG namespace. Changed the order of the parameters. Rewrote the
2066 documentation in the header. Renamed files to lodepng.cpp and lodepng.h
2067*) 22 apr 2006: Optimized and improved some code
2068*) 07 sep 2005: (!) Changed to std::vector interface
2069*) 12 aug 2005: Initial release (C++, decoder only)
2070
2071
207213. contact information
2073-----------------------
2074
2075Feel free to contact me with suggestions, problems, comments, ... concerning
2076LodePNG. If you encounter a PNG image that doesn't work properly with this
2077decoder, feel free to send it and I'll use it to find and fix the problem.
2078
2079My email address is (puzzle the account and domain together with an @ symbol):
2080Domain: gmail dot com.
2081Account: lode dot vandevenne.
2082
2083
2084Copyright (c) 2005-2022 Lode Vandevenne
2085*/
Definition core.h:1032
type
Definition core.h:681
#define out
Definition encodings.cpp:5
#define in
Definition internal.h:15
const LodePNGCompressSettings lodepng_default_compress_settings
Definition lodepng.cpp:2345
const LodePNGDecompressSettings lodepng_default_decompress_settings
Definition lodepng.cpp:2362
unsigned lodepng_encode_file(const char *filename, const unsigned char *image, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth)
Definition lodepng.cpp:6294
unsigned lodepng_encode32_file(const char *filename, const unsigned char *image, unsigned w, unsigned h)
Definition lodepng.cpp:6304
unsigned lodepng_chunk_check_crc(const unsigned char *chunk)
Definition lodepng.cpp:2501
unsigned lodepng_inspect_chunk(LodePNGState *state, size_t pos, const unsigned char *in, size_t insize)
Definition lodepng.cpp:4779
unsigned lodepng_palette_add(LodePNGColorMode *info, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
Definition lodepng.cpp:2738
const LodePNGCompressSettings lodepng_default_compress_settings
Definition lodepng.cpp:2345
unsigned lodepng_inspect(unsigned *w, unsigned *h, LodePNGState *state, const unsigned char *in, size_t insize)
Definition lodepng.cpp:4038
unsigned lodepng_add_text(LodePNGInfo *info, const char *key, const char *str)
Definition lodepng.cpp:2920
unsigned lodepng_info_copy(LodePNGInfo *dest, const LodePNGInfo *source)
Definition lodepng.cpp:3071
unsigned lodepng_crc32(const unsigned char *buf, size_t len)
Definition lodepng.cpp:2417
void lodepng_clear_icc(LodePNGInfo *info)
Definition lodepng.cpp:3021
unsigned char * lodepng_chunk_next(unsigned char *chunk, unsigned char *end)
Definition lodepng.cpp:2516
unsigned char * lodepng_chunk_find(unsigned char *chunk, unsigned char *end, const char type[5])
Definition lodepng.cpp:2546
unsigned char lodepng_chunk_private(const unsigned char *chunk)
Definition lodepng.cpp:2485
void lodepng_palette_clear(LodePNGColorMode *info)
Definition lodepng.cpp:2732
void lodepng_chunk_type(char type[5], const unsigned char *chunk)
Definition lodepng.cpp:2470
unsigned char lodepng_chunk_safetocopy(const unsigned char *chunk)
Definition lodepng.cpp:2489
unsigned lodepng_decode32_file(unsigned char **out, unsigned *w, unsigned *h, const char *filename)
Definition lodepng.cpp:5109
unsigned lodepng_encode24(unsigned char **out, size_t *outsize, const unsigned char *image, unsigned w, unsigned h)
Definition lodepng.cpp:6289
LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth)
Definition lodepng.cpp:2707
unsigned lodepng_has_palette_alpha(const LodePNGColorMode *info)
Definition lodepng.cpp:2776
unsigned lodepng_encode24_file(const char *filename, const unsigned char *image, unsigned w, unsigned h)
Definition lodepng.cpp:6308
unsigned char lodepng_chunk_type_equals(const unsigned char *chunk, const char *type)
Definition lodepng.cpp:2476
void lodepng_clear_text(LodePNGInfo *info)
Definition lodepng.cpp:2924
size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode *color)
Definition lodepng.cpp:2796
const unsigned char * lodepng_chunk_data_const(const unsigned char *chunk)
Definition lodepng.cpp:2497
void lodepng_chunk_generate_crc(unsigned char *chunk)
Definition lodepng.cpp:2510
unsigned char * lodepng_chunk_data(unsigned char *chunk)
Definition lodepng.cpp:2493
unsigned lodepng_decode_memory(unsigned char **out, unsigned *w, unsigned *h, const unsigned char *in, size_t insize, LodePNGColorType colortype, unsigned bitdepth)
Definition lodepng.cpp:5069
void lodepng_color_mode_init(LodePNGColorMode *info)
Definition lodepng.cpp:2665
unsigned lodepng_decode32(unsigned char **out, unsigned *w, unsigned *h, const unsigned char *in, size_t insize)
Definition lodepng.cpp:5086
unsigned lodepng_decode_file(unsigned char **out, unsigned *w, unsigned *h, const char *filename, LodePNGColorType colortype, unsigned bitdepth)
Definition lodepng.cpp:5095
unsigned lodepng_deflate(unsigned char **out, size_t *outsize, const unsigned char *in, size_t insize, const LodePNGCompressSettings *settings)
Definition lodepng.cpp:2113
void lodepng_compress_settings_init(LodePNGCompressSettings *settings)
Definition lodepng.cpp:2331
unsigned lodepng_decode(unsigned char **out, unsigned *w, unsigned *h, LodePNGState *state, const unsigned char *in, size_t insize)
Definition lodepng.cpp:5032
unsigned lodepng_zlib_compress(unsigned char **out, size_t *outsize, const unsigned char *in, size_t insize, const LodePNGCompressSettings *settings)
Definition lodepng.cpp:2253
void lodepng_state_cleanup(LodePNGState *state)
Definition lodepng.cpp:5148
unsigned lodepng_encode32(unsigned char **out, size_t *outsize, const unsigned char *image, unsigned w, unsigned h)
Definition lodepng.cpp:6285
unsigned lodepng_color_mode_copy(LodePNGColorMode *dest, const LodePNGColorMode *source)
Definition lodepng.cpp:2696
void lodepng_color_stats_init(LodePNGColorStats *stats)
Definition lodepng.cpp:3658
unsigned lodepng_huffman_code_lengths(unsigned *lengths, const unsigned *frequencies, size_t numcodes, unsigned maxbitlen)
Definition lodepng.cpp:946
unsigned lodepng_get_bpp(const LodePNGColorMode *info)
Definition lodepng.cpp:2756
unsigned lodepng_save_file(const unsigned char *buffer, size_t buffersize, const char *filename)
Definition lodepng.cpp:398
void lodepng_encoder_settings_init(LodePNGEncoderSettings *settings)
Definition lodepng.cpp:6313
void lodepng_state_copy(LodePNGState *dest, const LodePNGState *source)
Definition lodepng.cpp:5153
const unsigned char * lodepng_chunk_next_const(const unsigned char *chunk, const unsigned char *end)
Definition lodepng.cpp:2531
const char * LODEPNG_VERSION_STRING
Definition lodepng.cpp:50
LodePNGColorType
Definition lodepng.h:118
@ LCT_PALETTE
Definition lodepng.h:121
@ LCT_RGB
Definition lodepng.h:120
@ LCT_GREY
Definition lodepng.h:119
@ LCT_GREY_ALPHA
Definition lodepng.h:122
@ LCT_MAX_OCTET_VALUE
Definition lodepng.h:129
@ LCT_RGBA
Definition lodepng.h:123
unsigned lodepng_encode(unsigned char **out, size_t *outsize, const unsigned char *image, unsigned w, unsigned h, LodePNGState *state)
Definition lodepng.cpp:5935
void lodepng_decoder_settings_init(LodePNGDecoderSettings *settings)
Definition lodepng.cpp:5118
unsigned lodepng_can_have_alpha(const LodePNGColorMode *info)
Definition lodepng.cpp:2784
unsigned lodepng_inflate(unsigned char **out, size_t *outsize, const unsigned char *in, size_t insize, const LodePNGDecompressSettings *settings)
Definition lodepng.cpp:1411
unsigned lodepng_is_alpha_type(const LodePNGColorMode *info)
Definition lodepng.cpp:2768
const LodePNGDecompressSettings lodepng_default_decompress_settings
Definition lodepng.cpp:2362
unsigned char lodepng_chunk_ancillary(const unsigned char *chunk)
Definition lodepng.cpp:2481
unsigned lodepng_chunk_create(unsigned char **out, size_t *outsize, unsigned length, const char *type, const unsigned char *data)
Definition lodepng.cpp:2618
unsigned lodepng_add_itext(LodePNGInfo *info, const char *key, const char *langtag, const char *transkey, const char *str)
Definition lodepng.cpp:2994
unsigned lodepng_decode24_file(unsigned char **out, unsigned *w, unsigned *h, const char *filename)
Definition lodepng.cpp:5113
void lodepng_color_mode_cleanup(LodePNGColorMode *info)
Definition lodepng.cpp:2692
void lodepng_decompress_settings_init(LodePNGDecompressSettings *settings)
Definition lodepng.cpp:2352
unsigned lodepng_get_channels(const LodePNGColorMode *info)
Definition lodepng.cpp:2760
unsigned lodepng_convert(unsigned char *out, const unsigned char *in, const LodePNGColorMode *mode_out, const LodePNGColorMode *mode_in, unsigned w, unsigned h)
Definition lodepng.cpp:3525
unsigned lodepng_chunk_append(unsigned char **out, size_t *outsize, const unsigned char *chunk)
Definition lodepng.cpp:2562
const char * lodepng_error_text(unsigned code)
Definition lodepng.cpp:6334
void lodepng_info_cleanup(LodePNGInfo *info)
Definition lodepng.cpp:3059
LodePNGFilterStrategy
Definition lodepng.h:764
@ LFS_PREDEFINED
Definition lodepng.h:783
@ LFS_THREE
Definition lodepng.h:770
@ LFS_BRUTE_FORCE
Definition lodepng.h:781
@ LFS_ZERO
Definition lodepng.h:766
@ LFS_ENTROPY
Definition lodepng.h:776
@ LFS_MINSUM
Definition lodepng.h:773
@ LFS_FOUR
Definition lodepng.h:771
@ LFS_TWO
Definition lodepng.h:769
@ LFS_ONE
Definition lodepng.h:768
unsigned lodepng_chunk_length(const unsigned char *chunk)
Definition lodepng.cpp:2466
unsigned lodepng_decode24(unsigned char **out, unsigned *w, unsigned *h, const unsigned char *in, size_t insize)
Definition lodepng.cpp:5090
unsigned lodepng_is_palette_type(const LodePNGColorMode *info)
Definition lodepng.cpp:2772
unsigned lodepng_encode_memory(unsigned char **out, size_t *outsize, const unsigned char *image, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth)
Definition lodepng.cpp:6270
unsigned lodepng_is_greyscale_type(const LodePNGColorMode *info)
Definition lodepng.cpp:2764
void lodepng_state_init(LodePNGState *state)
Definition lodepng.cpp:5136
void lodepng_info_init(LodePNGInfo *info)
Definition lodepng.cpp:3030
unsigned lodepng_zlib_decompress(unsigned char **out, size_t *outsize, const unsigned char *in, size_t insize, const LodePNGDecompressSettings *settings)
Definition lodepng.cpp:2214
const unsigned char * lodepng_chunk_find_const(const unsigned char *chunk, const unsigned char *end, const char type[5])
Definition lodepng.cpp:2554
unsigned lodepng_compute_color_stats(LodePNGColorStats *stats, const unsigned char *image, unsigned w, unsigned h, const LodePNGColorMode *mode_in)
Definition lodepng.cpp:3693
void lodepng_clear_itext(LodePNGInfo *info)
Definition lodepng.cpp:2966
unsigned lodepng_set_icc(LodePNGInfo *info, const char *name, const unsigned char *profile, unsigned profile_size)
Definition lodepng.cpp:3014
unsigned lodepng_load_file(unsigned char **out, size_t *outsize, const char *filename)
Definition lodepng.cpp:386
std::string decompress(const char *data, std::size_t size)
Definition decompress.hpp:96
std::string compress(const char *data, std::size_t size, int level=Z_DEFAULT_COMPRESSION)
Definition compress.hpp:100
void decode(string input, encoding coding, string &output)
Definition encodings.cpp:143
Definition lodepng.h:381
unsigned key_r
Definition lodepng.h:418
size_t palettesize
Definition lodepng.h:404
LodePNGColorType colortype
Definition lodepng.h:383
unsigned char * palette
Definition lodepng.h:403
unsigned key_b
Definition lodepng.h:420
unsigned key_defined
Definition lodepng.h:417
unsigned bitdepth
Definition lodepng.h:384
unsigned key_g
Definition lodepng.h:419
Definition lodepng.h:789
unsigned key
Definition lodepng.h:791
unsigned short key_b
Definition lodepng.h:794
unsigned char palette[1024]
Definition lodepng.h:797
unsigned bits
Definition lodepng.h:798
unsigned allow_greyscale
Definition lodepng.h:803
size_t numpixels
Definition lodepng.h:799
unsigned numcolors
Definition lodepng.h:796
unsigned allow_palette
Definition lodepng.h:802
unsigned colored
Definition lodepng.h:790
unsigned short key_g
Definition lodepng.h:793
unsigned short key_r
Definition lodepng.h:792
unsigned alpha
Definition lodepng.h:795
Definition lodepng.h:348
unsigned windowsize
Definition lodepng.h:352
unsigned minmatch
Definition lodepng.h:353
unsigned use_lz77
Definition lodepng.h:351
unsigned(* custom_zlib)(unsigned char **, size_t *, const unsigned char *, size_t, const LodePNGCompressSettings *)
Definition lodepng.h:358
unsigned(* custom_deflate)(unsigned char **, size_t *, const unsigned char *, size_t, const LodePNGCompressSettings *)
Definition lodepng.h:364
const void * custom_context
Definition lodepng.h:368
unsigned nicematch
Definition lodepng.h:354
unsigned btype
Definition lodepng.h:350
unsigned lazymatching
Definition lodepng.h:355
Definition lodepng.h:727
size_t max_icc_size
Definition lodepng.h:755
unsigned ignore_critical
Definition lodepng.h:732
unsigned ignore_crc
Definition lodepng.h:731
size_t max_text_size
Definition lodepng.h:750
unsigned remember_unknown_chunks
Definition lodepng.h:745
LodePNGDecompressSettings zlibsettings
Definition lodepng.h:728
unsigned read_text_chunks
Definition lodepng.h:742
unsigned ignore_end
Definition lodepng.h:733
unsigned color_convert
Definition lodepng.h:739
Definition lodepng.h:311
unsigned(* custom_inflate)(unsigned char **, size_t *, const unsigned char *, size_t, const LodePNGDecompressSettings *)
Definition lodepng.h:331
unsigned ignore_nlen
Definition lodepng.h:314
size_t max_output_size
Definition lodepng.h:321
const void * custom_context
Definition lodepng.h:335
unsigned(* custom_zlib)(unsigned char **, size_t *, const unsigned char *, size_t, const LodePNGDecompressSettings *)
Definition lodepng.h:325
unsigned ignore_adler32
Definition lodepng.h:313
Definition lodepng.h:815
unsigned force_palette
Definition lodepng.h:840
unsigned filter_palette_zero
Definition lodepng.h:824
unsigned auto_convert
Definition lodepng.h:818
LodePNGCompressSettings zlibsettings
Definition lodepng.h:816
const unsigned char * predefined_filters
Definition lodepng.h:832
LodePNGFilterStrategy filter_strategy
Definition lodepng.h:827
unsigned text_compression
Definition lodepng.h:845
unsigned add_id
Definition lodepng.h:843
Definition lodepng.h:474
char ** text_keys
Definition lodepng.h:533
LodePNGColorMode color
Definition lodepng.h:479
char * iccp_name
Definition lodepng.h:615
unsigned iccp_profile_size
Definition lodepng.h:622
unsigned phys_x
Definition lodepng.h:556
unsigned sbit_g
Definition lodepng.h:659
unsigned chrm_red_x
Definition lodepng.h:578
char ** itext_keys
Definition lodepng.h:545
size_t itext_num
Definition lodepng.h:544
size_t unknown_chunks_size[3]
Definition lodepng.h:684
unsigned srgb_intent
Definition lodepng.h:591
size_t text_num
Definition lodepng.h:532
unsigned chrm_red_y
Definition lodepng.h:579
unsigned srgb_defined
Definition lodepng.h:590
unsigned compression_method
Definition lodepng.h:476
unsigned char * iccp_profile
Definition lodepng.h:621
LodePNGTime time
Definition lodepng.h:552
unsigned sbit_r
Definition lodepng.h:658
unsigned filter_method
Definition lodepng.h:477
unsigned phys_y
Definition lodepng.h:557
unsigned chrm_white_y
Definition lodepng.h:577
unsigned gama_defined
Definition lodepng.h:571
unsigned iccp_defined
Definition lodepng.h:614
char ** itext_strings
Definition lodepng.h:548
unsigned chrm_white_x
Definition lodepng.h:576
unsigned chrm_blue_x
Definition lodepng.h:582
unsigned interlace_method
Definition lodepng.h:478
unsigned char * unknown_chunks_data[3]
Definition lodepng.h:683
unsigned chrm_defined
Definition lodepng.h:575
char ** itext_transkeys
Definition lodepng.h:547
unsigned background_r
Definition lodepng.h:508
unsigned background_b
Definition lodepng.h:510
unsigned time_defined
Definition lodepng.h:551
unsigned phys_defined
Definition lodepng.h:555
unsigned chrm_blue_y
Definition lodepng.h:583
unsigned background_defined
Definition lodepng.h:507
char ** text_strings
Definition lodepng.h:534
unsigned background_g
Definition lodepng.h:509
unsigned phys_unit
Definition lodepng.h:558
unsigned sbit_b
Definition lodepng.h:660
unsigned sbit_defined
Definition lodepng.h:657
unsigned chrm_green_y
Definition lodepng.h:581
char ** itext_langtags
Definition lodepng.h:546
unsigned sbit_a
Definition lodepng.h:661
unsigned chrm_green_x
Definition lodepng.h:580
unsigned gama_gamma
Definition lodepng.h:572
Definition lodepng.h:855
LodePNGInfo info_png
Definition lodepng.h:863
unsigned error
Definition lodepng.h:864
LodePNGColorMode info_raw
Definition lodepng.h:862
LodePNGDecoderSettings decoder
Definition lodepng.h:857
LodePNGEncoderSettings encoder
Definition lodepng.h:860
Definition lodepng.h:463
unsigned month
Definition lodepng.h:465
unsigned year
Definition lodepng.h:464
unsigned second
Definition lodepng.h:469
unsigned day
Definition lodepng.h:466
unsigned minute
Definition lodepng.h:468
unsigned hour
Definition lodepng.h:467
Definition Bitmap.h:10
Definition format.h:1901
source
Definition tag_strings.h:83
b
Definition tag_strings.h:61
a
Definition tag_strings.h:43
image
Definition tag_strings.h:74
code
Definition tag_strings.h:54